

Your creatures deal 5% more damage with attacks for each time they've Attacked in the current battle. Your creatures' Savage buff now causes them to have a 100% chance to deal critical damage.Īfter your creatures Attack, they have a 1% chance per rank to afflict the target with a random debuff. Your creatures' Splashing debuff now deals damage to all enemies.Īfter your creatures attack, they have a 1% chance per rank to cast Flamestrike. Your creatures always have Splashing and Savage. Maximum Bonus: 25% of attack stat contributedĪt the start of battle, the first creature in your party casts Firestorm. When your creatures cast a spell, 1% of their Attack per rank is added to their Intelligence to determine the amount of damage dealt. Your creatures deal 1% more damage per rank with attacks. Your creatures Attack an additional time. Your creatures' attacks cannot be dodged. Your creatures' critical attacks deal 2% more damage per rank.

Your creatures take 1% less damage from attacks and spells for every 1% of Health they're missing. When your creatures afflict enemies with Burning, their Attack is used to determine the potency of this debuff if it is higher than their Intelligence. At 50 quests and 100 quests you will be rewarded with new costumes you can switch to using the wardrobe. "The Competent Necromancer"), for completing Realm Quests using that Specialization.
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On top of this, you can reset your perks at any time at the wardrobe for free if you want to try out different perks than the ones you selected, or need to rebuild your strategy.Įach Specialization has a series of achievements associated with it, "The Competent _" (e.g.
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The total amount of perk points you've earned is available to every class - so for example if you've earned 300 but spent them all on Druid perks, when you switch to Evoker you'll still have the full pool of 300 available for allocating on perks there. Once you've unlocked other specializations, you can switch to them at any time without penalty using the wardrobe in your castle. Last updated on the 17th of July 2022, current as of game version 1.1.0.Īdvanced Specializations, Switching & Other DetailsOnce you defeat a certain boss somewhat early in the storyline, you will unlock projects that, when completed, unlock the other specializations you didn't choose, as well as some advanced specializations that weren't available at the beginning of the game. This guide hopes to give players more information ahead of time and aid in making a more informed choice.Įach section also includes my notes and observations on each specialization in general - feel free to skip these if you would rather discover things for yourself, of course. The game tells you a rough outline of what your class does and shows you the creature you can get when you begin your adventure, but you only learn about what your perks do once you've started the game. This guide will provide you with the information on what each specialization of mage in the game gets for a starting creature as well as their unique perks, in case you are beginning the game, thinking of restarting, wondering which specialization to unlock next, or are simply curious as to what each mage is capable of, since the game itself doesn't provide you with all the information on mage classes other than the one you selected. Welcome to my guide on the specializations you can choose for your mage in Siralim Ultimate.
